Version 0.7.3
From Dawn of Corruption Wiki
New features
- The Stamina stat and its uses have been completely reworked.
- You have full stamina at the start of every turn.
- You can spend stamina to draw additional attack cards for the turn, this replaces the redraw action. The cost increases the more you do it.
- You can spend stamina to add additional action slots to your combo. The cost increases the more you do it.
- Offensive moves have been balanced to cost more action slots, while passive moves cost less.
- The "Stamina Recovery" stat has been removed.
- All abilities giving "Stamina Recovery" have been reworked.
- Unique Attacks" (Stomp, Ensnaring Goo, etc) have been reworked to be usable once per turn in any part of your combo (with the * combo value).
- Their cost have been increased to compensate.
- They are still affected by cooldowns.
- Attacks now have a damage multiplier on top of their base damage.
- This makes expensive attacks scale better in the mid-late game.
- Added "First Strike" attack that's unlocked upon reaching level 4 (Must be used as the first move of a combo.)
- Added "Enraged Pummel" attack that's unlocked upon reaching level 7 (Can only be comboed after 2 or more moves.)
- "Summon Parasite" is now a comboable move instead of a unique one.
- All four size stats (Height, Muscles, Cock, Balls) are now capped.
- These caps can be increased in the "Modify Metabolism" menu that's unlocked upon acquiring Echo.
- Spending a Limit Break on a size stat increases its limit.
- Limit Breaks are acquired every other level.
- Limit Breaks can be redistributed at any point.
- Up to 50 limit breaks can be applied to each stat.
- Added six global size tier abilities for muscles, cock and balls size.
- Any character can acquire them once reaching a certain threshold for those stats.
- Height and muscle tiers grant strength.
- Cock and balls tiers grant stamina.
- Passage links are now set under the main window.
- Passage links can now be activated using number hotkeys.
- UI has be reworked to handle different resolutions better.
- The ability window has been reworked. (Huge thanks to https://twitter.com/the_musclemage for this!)
Balance
- Tweaked values for muscle descriptors
Bugfixes
- Fixed an issue where telling the right name to the minotaur guard wouldn't work in NewGame+.
- Fixed a passage where The Bind wouldn't apply growth that was mentioned in the writing.
- Fixed stat window taking the whole screen on some mobile browsers.
- Fixed bottom of UI being hidden on some mobile browsers.