Version 0.7.3

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New features[edit]

  • The Stamina stat and its uses have been completely reworked.
    • You have full stamina at the start of every turn.
    • You can spend stamina to draw additional attack cards for the turn, this replaces the redraw action. The cost increases the more you do it.
    • You can spend stamina to add additional action slots to your combo. The cost increases the more you do it.
    • Offensive moves have been balanced to cost more action slots, while passive moves cost less.
    • The "Stamina Recovery" stat has been removed.
    • All abilities giving "Stamina Recovery" have been reworked.
      • Unique Attacks" (Stomp, Ensnaring Goo, etc) have been reworked to be usable once per turn in any part of your combo (with the * combo value).
    • Their cost have been increased to compensate.
    • They are still affected by cooldowns.
  • Attacks now have a damage multiplier on top of their base damage.
    • This makes expensive attacks scale better in the mid-late game.
  • Added "First Strike" attack that's unlocked upon reaching level 4 (Must be used as the first move of a combo.)
  • Added "Enraged Pummel" attack that's unlocked upon reaching level 7 (Can only be comboed after 2 or more moves.)
  • "Summon Parasite" is now a comboable move instead of a unique one.
  • All four size stats (Height, Muscles, Cock, Balls) are now capped.
    • These caps can be increased in the "Modify Metabolism" menu that's unlocked upon acquiring Echo.
    • Spending a Limit Break on a size stat increases its limit.
    • Limit Breaks are acquired every other level.
    • Limit Breaks can be redistributed at any point.
    • Up to 50 limit breaks can be applied to each stat.
  • Added six global size tier abilities for muscles, cock and balls size.
    • Any character can acquire them once reaching a certain threshold for those stats.
    • Height and muscle tiers grant strength.
    • Cock and balls tiers grant stamina.
  • Passage links are now set under the main window.
    • Passage links can now be activated using number hotkeys.
  • UI has be reworked to handle different resolutions better.
  • The ability window has been reworked. (Huge thanks to for this!)


  • Tweaked values for muscle descriptors


  • Fixed an issue where telling the right name to the minotaur guard wouldn't work in NewGame+.
  • Fixed a passage where The Bind wouldn't apply growth that was mentioned in the writing.
  • Fixed stat window taking the whole screen on some mobile browsers.
  • Fixed bottom of UI being hidden on some mobile browsers.