Version 0.7.3

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Revision as of 08:59, 4 July 2023 by Affidavit89475 (talk | contribs) (Created page with "==New features== *The Stamina stat and its uses have been completely reworked. **You have full stamina at the start of every turn. **You can spend stamina to draw additional attack cards for the turn, this replaces the redraw action. The cost increases the more you do it. **You can spend stamina to add additional action slots to your combo. The cost increases the more you do it. **Offensive moves have been balanced to cost more action slots, while passive moves cost...")
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New features

  • The Stamina stat and its uses have been completely reworked.
    • You have full stamina at the start of every turn.
    • You can spend stamina to draw additional attack cards for the turn, this replaces the redraw action. The cost increases the more you do it.
    • You can spend stamina to add additional action slots to your combo. The cost increases the more you do it.
    • Offensive moves have been balanced to cost more action slots, while passive moves cost less.
    • The "Stamina Recovery" stat has been removed.
    • All abilities giving "Stamina Recovery" have been reworked.
      • Unique Attacks" (Stomp, Ensnaring Goo, etc) have been reworked to be usable once per turn in any part of your combo (with the * combo value).
    • Their cost have been increased to compensate.
  • They are still affected by cooldowns.