Difference between revisions of "Version 0.7.3"
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**Their cost have been increased to compensate. | **Their cost have been increased to compensate. | ||
**They are still affected by cooldowns. | **They are still affected by cooldowns. | ||
*Attacks now have a damage multiplier on top of their base damage. | |||
**This makes expensive attacks scale better in the mid-late game. | |||
*Added "First Strike" attack that's unlocked upon reaching level 4 (Must be used as the first move of a combo.) | |||
*Added "Enraged Pummel" attack that's unlocked upon reaching level 7 (Can only be comboed after 2 or more moves.) | |||
*"Summon Parasite" is now a comboable move instead of a unique one. | |||
*All four size stats (Height, Muscles, Cock, Balls) are now capped. | |||
**These caps can be increased in the "Modify Metabolism" menu that's unlocked upon acquiring Echo. | |||
**Spending a Limit Break on a size stat increases its limit. | |||
**Limit Breaks are acquired every other level. | |||
**Limit Breaks can be redistributed at any point. | |||
**Up to 50 limit breaks can be applied to each stat. | |||
*Added six global size tier abilities for muscles, cock and balls size. | |||
**Any character can acquire them once reaching a certain threshold for those stats. | |||
**Height and muscle tiers grant strength. | |||
**Cock and balls tiers grant stamina. | |||
*Passage links are now set under the main window. | |||
**Passage links can now be activated using number hotkeys. | |||
*UI has be reworked to handle different resolutions better. | |||
*The ability window has been reworked. (Huge thanks to https://twitter.com/the_musclemage for this!) |
Revision as of 09:08, 4 July 2023
New features
- The Stamina stat and its uses have been completely reworked.
- You have full stamina at the start of every turn.
- You can spend stamina to draw additional attack cards for the turn, this replaces the redraw action. The cost increases the more you do it.
- You can spend stamina to add additional action slots to your combo. The cost increases the more you do it.
- Offensive moves have been balanced to cost more action slots, while passive moves cost less.
- The "Stamina Recovery" stat has been removed.
- All abilities giving "Stamina Recovery" have been reworked.
- Unique Attacks" (Stomp, Ensnaring Goo, etc) have been reworked to be usable once per turn in any part of your combo (with the * combo value).
- Their cost have been increased to compensate.
- They are still affected by cooldowns.
- Attacks now have a damage multiplier on top of their base damage.
- This makes expensive attacks scale better in the mid-late game.
- Added "First Strike" attack that's unlocked upon reaching level 4 (Must be used as the first move of a combo.)
- Added "Enraged Pummel" attack that's unlocked upon reaching level 7 (Can only be comboed after 2 or more moves.)
- "Summon Parasite" is now a comboable move instead of a unique one.
- All four size stats (Height, Muscles, Cock, Balls) are now capped.
- These caps can be increased in the "Modify Metabolism" menu that's unlocked upon acquiring Echo.
- Spending a Limit Break on a size stat increases its limit.
- Limit Breaks are acquired every other level.
- Limit Breaks can be redistributed at any point.
- Up to 50 limit breaks can be applied to each stat.
- Added six global size tier abilities for muscles, cock and balls size.
- Any character can acquire them once reaching a certain threshold for those stats.
- Height and muscle tiers grant strength.
- Cock and balls tiers grant stamina.
- Passage links are now set under the main window.
- Passage links can now be activated using number hotkeys.
- UI has be reworked to handle different resolutions better.
- The ability window has been reworked. (Huge thanks to https://twitter.com/the_musclemage for this!)