Difference between revisions of "Version 0.7.3"

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==New features==
==New features==
*The Stamina stat and its uses have been completely reworked.
*The Stamina stat and its uses have been completely reworked.
**You have full stamina at the start of every turn.
**You have full stamina at the start of every turn.
**You can spend stamina to draw additional attack cards for the turn, this replaces the redraw action. The cost increases the more you do it.
**You can spend stamina to draw additional attack cards for the turn, this replaces the redraw action. The cost increases the more you do it.
**You can spend stamina to add additional action slots to your combo. The cost increases the more you do it.
**You can spend stamina to add additional action slots to your combo. The cost increases the more you do it.
**Offensive moves have been balanced to cost more action slots, while passive moves cost less.
**Offensive moves have been balanced to cost more action slots, while passive moves cost less.
**The "Stamina Recovery" stat has been removed.
**The "Stamina Recovery" stat has been removed.
**All abilities giving "Stamina Recovery" have been reworked.
**All abilities giving "Stamina Recovery" have been reworked.
***Unique Attacks" (Stomp, Ensnaring Goo, etc) have been reworked to be usable once per turn in any part of your combo (with the * combo value).
***Unique Attacks" (Stomp, Ensnaring Goo, etc) have been reworked to be usable once per turn in any part of your combo (with the * combo value).
**Their cost have been increased to compensate.  
**Their cost have been increased to compensate.  
 
**They are still affected by cooldowns.
*They are still affected by cooldowns.

Revision as of 09:04, 4 July 2023

New features

  • The Stamina stat and its uses have been completely reworked.
    • You have full stamina at the start of every turn.
    • You can spend stamina to draw additional attack cards for the turn, this replaces the redraw action. The cost increases the more you do it.
    • You can spend stamina to add additional action slots to your combo. The cost increases the more you do it.
    • Offensive moves have been balanced to cost more action slots, while passive moves cost less.
    • The "Stamina Recovery" stat has been removed.
    • All abilities giving "Stamina Recovery" have been reworked.
      • Unique Attacks" (Stomp, Ensnaring Goo, etc) have been reworked to be usable once per turn in any part of your combo (with the * combo value).
    • Their cost have been increased to compensate.
    • They are still affected by cooldowns.