Difference between revisions of "Version 0.7.3"
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*The Stamina stat and its uses have been completely reworked. | *The Stamina stat and its uses have been completely reworked. | ||
**You have full stamina at the start of every turn. | |||
**You can spend stamina to draw additional attack cards for the turn, this replaces the redraw action. The cost increases the more you do it. | |||
**You can spend stamina to add additional action slots to your combo. The cost increases the more you do it. | |||
**Offensive moves have been balanced to cost more action slots, while passive moves cost less. | |||
**The "Stamina Recovery" stat has been removed. | |||
**All abilities giving "Stamina Recovery" have been reworked. | |||
***Unique Attacks" (Stomp, Ensnaring Goo, etc) have been reworked to be usable once per turn in any part of your combo (with the * combo value). | |||
**Their cost have been increased to compensate. | |||
*They are still affected by cooldowns. |
Revision as of 09:03, 4 July 2023
New features
- The Stamina stat and its uses have been completely reworked.
- You have full stamina at the start of every turn.
- You can spend stamina to draw additional attack cards for the turn, this replaces the redraw action. The cost increases the more you do it.
- You can spend stamina to add additional action slots to your combo. The cost increases the more you do it.
- Offensive moves have been balanced to cost more action slots, while passive moves cost less.
- The "Stamina Recovery" stat has been removed.
- All abilities giving "Stamina Recovery" have been reworked.
- Unique Attacks" (Stomp, Ensnaring Goo, etc) have been reworked to be usable once per turn in any part of your combo (with the * combo value).
- Their cost have been increased to compensate.
- They are still affected by cooldowns.