Difference between revisions of "Version 0.7.3"

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(Created page with "==New features== *The Stamina stat and its uses have been completely reworked. **You have full stamina at the start of every turn. **You can spend stamina to draw additional attack cards for the turn, this replaces the redraw action. The cost increases the more you do it. **You can spend stamina to add additional action slots to your combo. The cost increases the more you do it. **Offensive moves have been balanced to cost more action slots, while passive moves cost...")
 
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*The Stamina stat and its uses have been completely reworked.
*The Stamina stat and its uses have been completely reworked.


**You have full stamina at the start of every turn.
*You have full stamina at the start of every turn.


**You can spend stamina to draw additional attack cards for the turn, this replaces the redraw action. The cost increases the more you do it.
*You can spend stamina to draw additional attack cards for the turn, this replaces the redraw action. The cost increases the more you do it.


**You can spend stamina to add additional action slots to your combo. The cost increases the more you do it.
*You can spend stamina to add additional action slots to your combo. The cost increases the more you do it.


**Offensive moves have been balanced to cost more action slots, while passive moves cost less.
*Offensive moves have been balanced to cost more action slots, while passive moves cost less.


**The "Stamina Recovery" stat has been removed.
*The "Stamina Recovery" stat has been removed.


**All abilities giving "Stamina Recovery" have been reworked.
*All abilities giving "Stamina Recovery" have been reworked.


***Unique Attacks" (Stomp, Ensnaring Goo, etc) have been reworked to be usable once per turn in any part of your combo (with the * combo value).
  *Unique Attacks" (Stomp, Ensnaring Goo, etc) have been reworked to be usable once per turn in any part of your combo (with the * combo value).


**Their cost have been increased to compensate.  
*Their cost have been increased to compensate.  


*They are still affected by cooldowns.
*They are still affected by cooldowns.

Revision as of 09:01, 4 July 2023

New features

  • The Stamina stat and its uses have been completely reworked.
*You have full stamina at the start of every turn.
*You can spend stamina to draw additional attack cards for the turn, this replaces the redraw action. The cost increases the more you do it.
*You can spend stamina to add additional action slots to your combo. The cost increases the more you do it.
*Offensive moves have been balanced to cost more action slots, while passive moves cost less.
*The "Stamina Recovery" stat has been removed.
*All abilities giving "Stamina Recovery" have been reworked.
 *Unique Attacks" (Stomp, Ensnaring Goo, etc) have been reworked to be usable once per turn in any part of your combo (with the * combo value).
*Their cost have been increased to compensate. 
*They are still affected by cooldowns.