Difference between revisions of "Version 0.7.3"
From Dawn of Corruption Wiki
(Created page with "==New features== *The Stamina stat and its uses have been completely reworked. **You have full stamina at the start of every turn. **You can spend stamina to draw additional attack cards for the turn, this replaces the redraw action. The cost increases the more you do it. **You can spend stamina to add additional action slots to your combo. The cost increases the more you do it. **Offensive moves have been balanced to cost more action slots, while passive moves cost...") |
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*The Stamina stat and its uses have been completely reworked. | *The Stamina stat and its uses have been completely reworked. | ||
*You have full stamina at the start of every turn. | |||
*You can spend stamina to draw additional attack cards for the turn, this replaces the redraw action. The cost increases the more you do it. | |||
*You can spend stamina to add additional action slots to your combo. The cost increases the more you do it. | |||
*Offensive moves have been balanced to cost more action slots, while passive moves cost less. | |||
*The "Stamina Recovery" stat has been removed. | |||
*All abilities giving "Stamina Recovery" have been reworked. | |||
*Unique Attacks" (Stomp, Ensnaring Goo, etc) have been reworked to be usable once per turn in any part of your combo (with the * combo value). | |||
*Their cost have been increased to compensate. | |||
*They are still affected by cooldowns. | *They are still affected by cooldowns. |
Revision as of 09:01, 4 July 2023
New features
- The Stamina stat and its uses have been completely reworked.
*You have full stamina at the start of every turn.
*You can spend stamina to draw additional attack cards for the turn, this replaces the redraw action. The cost increases the more you do it.
*You can spend stamina to add additional action slots to your combo. The cost increases the more you do it.
*Offensive moves have been balanced to cost more action slots, while passive moves cost less.
*The "Stamina Recovery" stat has been removed.
*All abilities giving "Stamina Recovery" have been reworked.
*Unique Attacks" (Stomp, Ensnaring Goo, etc) have been reworked to be usable once per turn in any part of your combo (with the * combo value).
*Their cost have been increased to compensate.
*They are still affected by cooldowns.