Difference between revisions of "Version 0.7.3"
From Dawn of Corruption Wiki
(Created page with "==New features== *The Stamina stat and its uses have been completely reworked. **You have full stamina at the start of every turn. **You can spend stamina to draw additional attack cards for the turn, this replaces the redraw action. The cost increases the more you do it. **You can spend stamina to add additional action slots to your combo. The cost increases the more you do it. **Offensive moves have been balanced to cost more action slots, while passive moves cost...") |
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==New features== | ==New features== | ||
*The Stamina stat and its uses have been completely reworked. | *The Stamina stat and its uses have been completely reworked. | ||
**You have full stamina at the start of every turn. | **You have full stamina at the start of every turn. | ||
**You can spend stamina to draw additional attack cards for the turn, this replaces the redraw action. The cost increases the more you do it. | **You can spend stamina to draw additional attack cards for the turn, this replaces the redraw action. The cost increases the more you do it. | ||
**You can spend stamina to add additional action slots to your combo. The cost increases the more you do it. | **You can spend stamina to add additional action slots to your combo. The cost increases the more you do it. | ||
**Offensive moves have been balanced to cost more action slots, while passive moves cost less. | **Offensive moves have been balanced to cost more action slots, while passive moves cost less. | ||
**The "Stamina Recovery" stat has been removed. | **The "Stamina Recovery" stat has been removed. | ||
**All abilities giving "Stamina Recovery" have been reworked. | |||
***Unique Attacks" (Stomp, Ensnaring Goo, etc) have been reworked to be usable once per turn in any part of your combo (with the * combo value). | |||
**Their cost have been increased to compensate. | |||
**They are still affected by cooldowns. | |||
*Attacks now have a damage multiplier on top of their base damage. | |||
**This makes expensive attacks scale better in the mid-late game. | |||
*Added "First Strike" attack that's unlocked upon reaching level 4 (Must be used as the first move of a combo.) | |||
*Added "Enraged Pummel" attack that's unlocked upon reaching level 7 (Can only be comboed after 2 or more moves.) | |||
*"Summon Parasite" is now a comboable move instead of a unique one. | |||
*All four size stats (Height, Muscles, Cock, Balls) are now capped. | |||
**These caps can be increased in the "Modify Metabolism" menu that's unlocked upon acquiring Echo. | |||
**Spending a Limit Break on a size stat increases its limit. | |||
**Limit Breaks are acquired every other level. | |||
**Limit Breaks can be redistributed at any point. | |||
**Up to 50 limit breaks can be applied to each stat. | |||
*Added six global size tier abilities for muscles, cock and balls size. | |||
**Any character can acquire them once reaching a certain threshold for those stats. | |||
**Height and muscle tiers grant strength. | |||
**Cock and balls tiers grant stamina. | |||
*Passage links are now set under the main window. | |||
**Passage links can now be activated using number hotkeys. | |||
*UI has be reworked to handle different resolutions better. | |||
*The ability window has been reworked. (Huge thanks to https://twitter.com/the_musclemage for this!) | |||
==Balance== | |||
*Tweaked values for muscle descriptors | |||
* | ==Bugfixes== | ||
*Fixed an issue where telling the right name to the minotaur guard wouldn't work in NewGame+. | |||
* | *Fixed a passage where The Bind wouldn't apply growth that was mentioned in the writing. | ||
* | *Fixed stat window taking the whole screen on some mobile browsers. | ||
* | *Fixed bottom of UI being hidden on some mobile browsers. |
Latest revision as of 09:13, 4 July 2023
New features[edit]
- The Stamina stat and its uses have been completely reworked.
- You have full stamina at the start of every turn.
- You can spend stamina to draw additional attack cards for the turn, this replaces the redraw action. The cost increases the more you do it.
- You can spend stamina to add additional action slots to your combo. The cost increases the more you do it.
- Offensive moves have been balanced to cost more action slots, while passive moves cost less.
- The "Stamina Recovery" stat has been removed.
- All abilities giving "Stamina Recovery" have been reworked.
- Unique Attacks" (Stomp, Ensnaring Goo, etc) have been reworked to be usable once per turn in any part of your combo (with the * combo value).
- Their cost have been increased to compensate.
- They are still affected by cooldowns.
- Attacks now have a damage multiplier on top of their base damage.
- This makes expensive attacks scale better in the mid-late game.
- Added "First Strike" attack that's unlocked upon reaching level 4 (Must be used as the first move of a combo.)
- Added "Enraged Pummel" attack that's unlocked upon reaching level 7 (Can only be comboed after 2 or more moves.)
- "Summon Parasite" is now a comboable move instead of a unique one.
- All four size stats (Height, Muscles, Cock, Balls) are now capped.
- These caps can be increased in the "Modify Metabolism" menu that's unlocked upon acquiring Echo.
- Spending a Limit Break on a size stat increases its limit.
- Limit Breaks are acquired every other level.
- Limit Breaks can be redistributed at any point.
- Up to 50 limit breaks can be applied to each stat.
- Added six global size tier abilities for muscles, cock and balls size.
- Any character can acquire them once reaching a certain threshold for those stats.
- Height and muscle tiers grant strength.
- Cock and balls tiers grant stamina.
- Passage links are now set under the main window.
- Passage links can now be activated using number hotkeys.
- UI has be reworked to handle different resolutions better.
- The ability window has been reworked. (Huge thanks to https://twitter.com/the_musclemage for this!)
Balance[edit]
- Tweaked values for muscle descriptors
Bugfixes[edit]
- Fixed an issue where telling the right name to the minotaur guard wouldn't work in NewGame+.
- Fixed a passage where The Bind wouldn't apply growth that was mentioned in the writing.
- Fixed stat window taking the whole screen on some mobile browsers.
- Fixed bottom of UI being hidden on some mobile browsers.