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== Stamina ==
== Stamina ==
The resource for your Fight Moves in combat. Each move in a combo consumes from your current stamina and the amount of stamina consumed is shown at the top-left corner of the card, within a green hexagon. As of (V.0.6.3) this stat is automatically upgraded upon Level-up. Prior versions allow you to increase your total Stamina by "4" (V.0.5.0) / "1" (V.0.4.9).
The resource for your Fight Moves in combat. Each move in a combo consumes from your current stamina and the amount of stamina consumed is shown at the top-left corner of the card, within a green hexagon. Can be upgraded when you Level-up. Each stat point consumed increases your total Stamina by "4" (V.0.5.0) / "1" (V.0.4.9).


The stamina in V.0.7.8 is different. Now the stamina shows as a certain number in the stat UI and available as a combat data. Every turn your stamina will recover to full. You can use your stamina to draw new action cards, add action slots to apply action cards that require more slots. Also some actions require stamina to apply.
The stamina in V.0.7.8 is different. Now the stamina shows as a certain number in the stat UI and available as a combat data. Every turn your stamina will recover to full. You can use your stamina to draw new action cards, add action slots to apply action cards that require more slots. Also some actions require stamina to apply.


== Stamina Recovery ==
== Stamina Recovery ==
The amount of Stamina the player Recovers per turn of combat. As of (V.0.6.3) this stat is upgraded automatically. Prior versions allow you to spend stat points to increase your Stamina Recovery Rate by "1" (V.0.5.0) / "1" (V.0.4.9).
The amount of Stamina the player Recovers per turn of combat. Can be upgraded when you Level-Up. Each stat point consumed increases your Stamina Recovery Rate by "1" (V.0.5.0) / "1" (V.0.4.9).


In V.0.7.8, the Stamina Recovery has been abandoned.
In V.0.7.8, the Stamina Recovery has been abandoned.


== Strength ==
== Strength ==
The stat that factors in the total amount of damage the player can deal with Fight Moves. For each 5 Strength points, all your attacks will deal an additional point of damage. The damage value is shown in the center of the card, within a red pentagon. As of (V.0.6.3) this stat is improved upon Level-up. Prior versions allow you to spend stat points to increase your total Strength by "3" (V.0.5.0) / "1" (V.0.4.9).
The stat that factors in the total amount of damage the player can deal with Fight Moves. For each 5 Strength points, all your attacks will deal an additional point of damage. The damage value is shown in the center of the card, within a red pentagon. Can be upgraded when you Level-up. Each stat point consumed increases your total Strength by "3" (V.0.5.0) / "1" (V.0.4.9).


In V.0.7.8, your strength can be increased by upgrade, growing your body type(muscle) to certain tier or obtaining some abilities or skills.
In V.0.7.8, your strength can be increased by upgrade, growing your body type(muscle) to certain tier or obtaining some abilities or skills.
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This determines the player's 'lust', as well as is the main factor for unleashing the player's Symbiote Form (default name 'Echo'); Upon reaching 100 (One-Hundred) Arousal during battle, 'Echo' will be summoned, granting the player increased Stats, as well as access to a total of 6 Fight Move cards per turn and unlocking the Ability "Ensnaring Goo".
This determines the player's 'lust', as well as is the main factor for unleashing the player's Symbiote Form (default name 'Echo'); Upon reaching 100 (One-Hundred) Arousal during battle, 'Echo' will be summoned, granting the player increased Stats, as well as access to a total of 6 Fight Move cards per turn and unlocking the Ability "Ensnaring Goo".


The player's minimum starting Arousal is "0" (zero) by default, but this can be increased. The base Arousal gain rate is "20" (twenty). As of (V.0.6.3) the Arousal gain rate is automatically improved on Level-up. Prior versions allow you to spend stat points to increase your total Arousal Gain by "2" (V.0.5.0) / "1" (V.0.4.9).
The player's minimum starting Arousal is "0" (zero) by default, but this can be increased. The default amount of Arousal the player gains per turn of combat is "20" (twenty). Can be upgraded when you Level-up. Each stat point consumed increases your total Arousal Gain by "2" (V.0.5.0) / "1" (V.0.4.9).


In V.0.7.8, when unleash the player's Symbiote Form (which the condition is the same as before), player stats will increase, will increase your Fight Move cards by 2,  increase your action slot by 1. The "Ensnaring Goo" ability will be unlocked as before.
In V.0.7.8, when unleash the player's Symbiote Form (which the condition is the same as before), player stats will increase, will increase your Fight Move cards by 2,  increase your action slot by 1. The "Ensnaring Goo" ability will be unlocked as before.

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