There are 17 (seventeen) Core Stats in DoC.
Days & Cycles
In DoC, time moves forward whenever you return to the Golden Bastion. This can be after winning a fight, losing a fight, giving in to lust, losing your soul, and fleeing from an encounter. There are 24 (twenty-four) days in a cycle and 96 (ninety-six) days in a year, before the Day resets back to 1 (one). Cycles do not repeat, but instead continue onto the next year.
Each Cycle grants the Player a Verse, which is an Ability that provides the Player with a Stat boost while in that Cycle:
Your "Level" determines your cumulative experience and dictates which Abilities you have access to. When you "Level Up" by accumulating enough XP, you gain 2 Stat points which you can choose to distribute among 5 (five) stats (HP, Stamina, Strength, Arousal Gain, Stamina Recovery), as well as 1 (one) Ability Point, which can be used to obtain/upgrade an ability available to you at that level.
Most abilities become available as you gain higher levels, but some are only available if you meet certain conditions.
"XP" refers to your Experience Points, which can be obtained from either winning or losing battles against the various enemies that you can encounter in the game.
The raw lifeforce contained within all the inhabitants of DoC's world. When you defeat an opponent, you take some of the Essence from them and add it to your own pool. Essence can be used as a currency, as well as a form of fuel/catalyst for certain creatures, including the player, transforming them into stronger versions of themselves.
The main source of growth in DoC, "Corruption" grants the player access to new Abilities and Fight Moves, at the cost of preventing them from obtaining others. There are multiple sources of Corruption; the light of Nyx, the goo that seeps off of the bodies of "The Lost", the eldritch entities that grant power to demons, etc.. All have the power to corrupt the player in some way, including decisions they themselves make.
Your Hit Points. Reaching 0 (zero) HP will cause the player to surrender themselves in battle. Can be upgraded when you Level-up. Each stat point consumed increases your total HP by "6" (V.0.5.0) / "1" (V.0.4.9).
The resource for your Fight Moves in combat. Each move in a combo consumes from your current stamina and the amount of stamina consumed is shown at the top-left corner of the card, within a green hexagon. Can be upgraded when you Level-up. Each stat point consumed increases your total Stamina by "4" (V.0.5.0) / "1" (V.0.4.9).
The amount of Stamina the player Recovers per turn of combat. Can be upgraded when you Level-Up. Each stat point consumed increases your Stamina Recovery Rate by "1" (V.0.5.0) / "1" (V.0.4.9).
The stat that factors in the total amount of damage the player can deal with Fight Moves. For each 5 Strength points, all your attacks will deal an additional point of damage. The damage value is shown in the center of the card, within a red pentagon. Can be upgraded when you Level-up. Each stat point consumed increases your total Strength by "3" (V.0.5.0) / "1" (V.0.4.9).
Arousal & Arousal Gain
This determines the player's 'lust', as well as is the main factor for unleashing the player's Symbiote Form (default name 'Echo'); Upon reaching 100 (One-Hundred) Arousal during battle, 'Echo' will be summoned, granting the player increased Stats, as well as access to a total of 6 Fight Move cards per turn and unlocking the Ability "Ensnaring Goo".
The player's minimum starting Arousal is "0" (zero) by default, but this can be increased. The default amount of Arousal the player gains per turn of combat is "20" (twenty). Can be upgraded when you Level-up. Each stat point consumed increases your total Arousal Gain by "2" (V.0.5.0) / "1" (V.0.4.9).
When in battle, using Combo Moves requires Action Slots. The number of Action Slots required varies among Moves. The Player starts with 3 (three) Minimum Action Slats by default and can increase this value both outside & inside battle. Action Slots reset to their Minimum Value at the start of each battle.
The chance that the player will critically strike the opponent, dealing increased damage based on your current Crit DMG stat. The Crit % value is shown in the left-center of the card, within a red diamond.
The amount of increased damage the player inflicts on opponents when they successfully land a critical hit.
Body Type & Muscle
The player's musculature. The bracketed number represents muscle mass, while the descriptor is the body type. The body type changes depending on the muscle stat.
|Fit||Between 6 and 9|
|Athletic||Between 10 and 14|
|Ripped||Between 15 and 19|
|Brawny||Between 20 and 29|
|Powerful||Between 30 and 39|
|Hulking||Between 40 and 49|
|Gigantic||Between 50 and 59|
|Monumental||Between 60 and 69|
|Mountainous||Between 70 and 79|
|Demi-God||Between 80 and 89|
|Godlike||Between 90 and 99|
The player's height, measuring how tall they are. Grants the player access to unique abilities and Fight Moves depending on how great a difference in size the player is from their opponent.
The length of the player's member(s).
The girth of the player's balls. Grants the player access to unique abilities and Fight Moves depending on how great a difference in size the player is from their opponent.