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Your "Level" determines your cumulative experience and dictates which Abilities you have access to. As the player levels up, their stats (HP, Stamina, Strength, Arousal Gain, and Stamina Recovery) improve, and they get a skill point to improve or obtain a skill. As of (V.0.6.3), the player's stats automatically update upon leveling up using a table that scales up infinitely. In prior editions the player gained 2 stat points they could spend as they saw fit (either both points on 1 stat or 1 on each of 2 stats of their choosing). | Your "Level" determines your cumulative experience and dictates which Abilities you have access to. As the player levels up, their stats (HP, Stamina, Strength, Arousal Gain, and Stamina Recovery) improve, and they get a skill point to improve or obtain a skill. As of (V.0.6.3), the player's stats automatically update upon leveling up using a table that scales up infinitely. In prior editions the player gained 2 stat points they could spend as they saw fit (either both points on 1 stat or 1 on each of 2 stats of their choosing). | ||
Most abilities become available as you gain higher levels, but some are only available if you meet certain conditions. | Most abilities become available as you gain higher levels, but some are only available if you meet certain conditions. | ||
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== Essence == | == Essence == | ||
The raw lifeforce contained within all the inhabitants of DoC's world. When you defeat an opponent, you take some of the Essence from them and add it to your own pool. Essence can be used as a currency, as well as a form of fuel/catalyst for certain creatures, including the player, transforming them into stronger versions of themselves. | The raw lifeforce contained within all the inhabitants of DoC's world. When you defeat an opponent, you take some of the Essence from them and add it to your own pool. Essence can be used as a currency, as well as a form of fuel/catalyst for certain creatures, including the player, transforming them into stronger versions of themselves. | ||
== Corruption == | == Corruption == | ||
The main source of growth in DoC, "Corruption" grants the player access to new Abilities and Fight Moves, at the cost of preventing them from obtaining others. There are multiple sources of Corruption; the light of Nyx, the goo that seeps off of the bodies of "The Lost", the eldritch entities that grant power to demons, etc.. All have the power to corrupt the player in some way, including decisions they themselves make. | The main source of growth in DoC, "Corruption" grants the player access to new Abilities and Fight Moves, at the cost of preventing them from obtaining others. There are multiple sources of Corruption; the light of Nyx, the goo that seeps off of the bodies of "The Lost", the eldritch entities that grant power to demons, etc.. All have the power to corrupt the player in some way, including decisions they themselves make. | ||
== HP == | == HP == | ||
Your Hit Points. Reaching 0 (zero) HP will cause the player to surrender themselves in battle. Can be upgraded when you Level-up. Each stat point consumed increases your total HP by "6" (V.0.5.0) / "1" (V.0.4.9). | |||
Your Hit Points. Reaching 0 (zero) HP will cause the player to surrender themselves in battle. | |||
== Stamina == | == Stamina == | ||
The resource for your Fight Moves in combat. Each move in a combo consumes from your current stamina and the amount of stamina consumed is shown at the top-left corner of the card, within a green hexagon. | The resource for your Fight Moves in combat. Each move in a combo consumes from your current stamina and the amount of stamina consumed is shown at the top-left corner of the card, within a green hexagon. Can be upgraded when you Level-up. Each stat point consumed increases your total Stamina by "4" (V.0.5.0) / "1" (V.0.4.9). | ||
== Stamina Recovery == | == Stamina Recovery == | ||
The amount of Stamina the player Recovers per turn of combat. | The amount of Stamina the player Recovers per turn of combat. Can be upgraded when you Level-Up. Each stat point consumed increases your Stamina Recovery Rate by "1" (V.0.5.0) / "1" (V.0.4.9). | ||
== Strength == | == Strength == | ||
The stat that factors in the total amount of damage the player can deal with Fight Moves. For each 5 Strength points, all your attacks will deal an additional point of damage. The damage value is shown in the center of the card, within a red pentagon. | The stat that factors in the total amount of damage the player can deal with Fight Moves. For each 5 Strength points, all your attacks will deal an additional point of damage. The damage value is shown in the center of the card, within a red pentagon. Can be upgraded when you Level-up. Each stat point consumed increases your total Strength by "3" (V.0.5.0) / "1" (V.0.4.9). | ||
== Arousal & Arousal Gain== | == Arousal & Arousal Gain== | ||
This determines the player's 'lust', as well as is the main factor for unleashing the player's Symbiote Form (default name 'Echo'); Upon reaching 100 (One-Hundred) Arousal during battle, 'Echo' will be summoned, granting the player increased Stats, as well as access to a total of 6 Fight Move cards per turn and unlocking the Ability "Ensnaring Goo". | This determines the player's 'lust', as well as is the main factor for unleashing the player's Symbiote Form (default name 'Echo'); Upon reaching 100 (One-Hundred) Arousal during battle, 'Echo' will be summoned, granting the player increased Stats, as well as access to a total of 6 Fight Move cards per turn and unlocking the Ability "Ensnaring Goo". | ||
The player's minimum starting Arousal is "0" (zero) by default, but this can be increased. The | The player's minimum starting Arousal is "0" (zero) by default, but this can be increased. The default amount of Arousal the player gains per turn of combat is "20" (twenty). Can be upgraded when you Level-up. Each stat point consumed increases your total Arousal Gain by "2" (V.0.5.0) / "1" (V.0.4.9). | ||
== Action Slots == | == Action Slots == | ||
When in battle, using Combo Moves requires Action Slots. The number of Action Slots required varies among Moves. The Player starts with 3 (three) Minimum Action Slats by default and can increase this value both outside & inside battle. Action Slots reset to their Minimum Value at the start of each battle. | When in battle, using Combo Moves requires Action Slots. The number of Action Slots required varies among Moves. The Player starts with 3 (three) Minimum Action Slats by default and can increase this value both outside & inside battle. Action Slots reset to their Minimum Value at the start of each battle. | ||
== Crit % == | == Crit % == | ||
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{|class="wikitable" | {|class="wikitable" | ||
|+Body type and corresponding muscle stat | |+Body type and corresponding muscle stat | ||
|Slim|| Below | |Slim|| Below 5 | ||
|- | |- | ||
|Fit|| Between | |Fit|| Between 6 and 9 | ||
|- | |- | ||
|Athletic|| Between | |Athletic|| Between 10 and 14 | ||
|- | |- | ||
|Ripped || Between | |Ripped || Between 15 and 19 | ||
|- | |- | ||
|Brawny || Between | |Brawny || Between 20 and 29 | ||
|- | |- | ||
|Powerful || Between | |Powerful || Between 30 and 39 | ||
|- | |- | ||
|Hulking || Between | |Hulking || Between 40 and 49 | ||
|- | |- | ||
| | |Gigantic || Between 50 and 59 | ||
|- | |- | ||
| | |Monumental || Between 60 and 69 | ||
|- | |- | ||
| | |Mountainous || Between 70 and 79 | ||
|- | |- | ||
| | |Demi-God || Between 80 and 89 | ||
|- | |- | ||
| | |Godlike || Between 90 and 99 | ||
|- | |- | ||
| | |Astronomical || Over 100 | ||
|} | |} | ||
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== Cock Size == | == Cock Size == | ||
The length of the player's member(s). | The length of the player's member(s). | ||
== Balls Size == | == Balls Size == | ||
The girth of the player's balls. Grants the player access to unique abilities and Fight Moves depending on how great a difference in size the player is from their opponent. | The girth of the player's balls. Grants the player access to unique abilities and Fight Moves depending on how great a difference in size the player is from their opponent. | ||