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Your "Level" determines your cumulative experience and dictates which Abilities you have access to. As the player levels up, their stats (HP, Stamina, Strength, Arousal Gain, and Stamina Recovery) improve, and they get a skill point to improve or obtain a skill. As of (V.0.6.3), the player's stats automatically update upon leveling up using a table that scales up infinitely. In prior editions the player gained 2 stat points they could spend as they saw fit (either both points on 1 stat or 1 on each of 2 stats of their choosing).  
Your "Level" determines your cumulative experience and dictates which Abilities you have access to. As the player levels up, their stats (HP, Stamina, Strength, Arousal Gain, and Stamina Recovery) improve, and they get a skill point to improve or obtain a skill. As of (V.0.6.3), the player's stats automatically update upon leveling up using a table that scales up infinitely. In prior editions the player gained 2 stat points they could spend as they saw fit (either both points on 1 stat or 1 on each of 2 stats of their choosing).  
In the version of 0.7.8, the stat point will be distributed to certain stats in certain level. The skill point is still working as previous version.


Most abilities become available as you gain higher levels, but some are only available if you meet certain conditions.
Most abilities become available as you gain higher levels, but some are only available if you meet certain conditions.
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== Essence ==
== Essence ==
The raw lifeforce contained within all the inhabitants of DoC's world. When you defeat an opponent, you take some of the Essence from them and add it to your own pool. Essence can be used as a currency, as well as a form of fuel/catalyst for certain creatures, including the player, transforming them into stronger versions of themselves.
The raw lifeforce contained within all the inhabitants of DoC's world. When you defeat an opponent, you take some of the Essence from them and add it to your own pool. Essence can be used as a currency, as well as a form of fuel/catalyst for certain creatures, including the player, transforming them into stronger versions of themselves.
In the 0.7.8 version, if your growth has been over the limit break and you didn't put any limit break point in the corresponding part, the growth will be stored. And you can consume the growth to obtain extra essence. Also you can use essence to obtain limit break point.


== Corruption ==
== Corruption ==
The main source of growth in DoC, "Corruption" grants the player access to new Abilities and Fight Moves, at the cost of preventing them from obtaining others. There are multiple sources of Corruption; the light of Nyx, the goo that seeps off of the bodies of "The Lost", the eldritch entities that grant power to demons, etc.. All have the power to corrupt the player in some way, including decisions they themselves make.
The main source of growth in DoC, "Corruption" grants the player access to new Abilities and Fight Moves, at the cost of preventing them from obtaining others. There are multiple sources of Corruption; the light of Nyx, the goo that seeps off of the bodies of "The Lost", the eldritch entities that grant power to demons, etc.. All have the power to corrupt the player in some way, including decisions they themselves make.
The corruption in version 0.7.8 now will be a slow process to decrease. Everyday the corruption will halve and put into your corruption point until the external corruption goes. And the corruption you got will be proceeded by reduce 2 every day until your corruption to 0.


== HP ==
== HP ==
 
Your Hit Points. Reaching 0 (zero) HP will cause the player to surrender themselves in battle. Can be upgraded when you Level-up. Each stat point consumed increases your total HP by "6" (V.0.5.0) / "1" (V.0.4.9).
Your Hit Points. Reaching 0 (zero) HP will cause the player to surrender themselves in battle. In (V.0.6.3) the health stat is automatically upgraded upon level up. Your health can be upgraded when you Level-up by spending stat points in prior versions. Each stat point consumed increases your total HP by "6" (V.0.5.0) / "1" (V.0.4.9).
 
In (V.0.7.8), the stat points will be distributed to certain stats when upgrade. So the previous stat point system is abandoned. But when you upgrade, in some levels you will gain the distribution to your HP.
 
Except for upgrade, you can also upgrade your Maximum HP by obtaining certain skills or abilities.


== Stamina ==
== Stamina ==
The resource for your Fight Moves in combat. Each move in a combo consumes from your current stamina and the amount of stamina consumed is shown at the top-left corner of the card, within a green hexagon. As of (V.0.6.3) this stat is automatically upgraded upon Level-up. Prior versions allow you to increase your total Stamina by "4" (V.0.5.0) / "1" (V.0.4.9).
The resource for your Fight Moves in combat. Each move in a combo consumes from your current stamina and the amount of stamina consumed is shown at the top-left corner of the card, within a green hexagon. Can be upgraded when you Level-up. Each stat point consumed increases your total Stamina by "4" (V.0.5.0) / "1" (V.0.4.9).
 
The stamina in V.0.7.8 is different. Now the stamina shows as a certain number in the stat UI and available as a combat data. Every turn your stamina will recover to full. You can use your stamina to draw new action cards, add action slots to apply action cards that require more slots. Also some actions require stamina to apply.


== Stamina Recovery ==
== Stamina Recovery ==
The amount of Stamina the player Recovers per turn of combat. As of (V.0.6.3) this stat is upgraded automatically. Prior versions allow you to spend stat points to increase your Stamina Recovery Rate by "1" (V.0.5.0) / "1" (V.0.4.9).
The amount of Stamina the player Recovers per turn of combat. Can be upgraded when you Level-Up. Each stat point consumed increases your Stamina Recovery Rate by "1" (V.0.5.0) / "1" (V.0.4.9).
 
In V.0.7.8, the Stamina Recovery has been abandoned.


== Strength ==
== Strength ==
The stat that factors in the total amount of damage the player can deal with Fight Moves. For each 5 Strength points, all your attacks will deal an additional point of damage. The damage value is shown in the center of the card, within a red pentagon. As of (V.0.6.3) this stat is improved upon Level-up. Prior versions allow you to spend stat points to increase your total Strength by "3" (V.0.5.0) / "1" (V.0.4.9).
The stat that factors in the total amount of damage the player can deal with Fight Moves. For each 5 Strength points, all your attacks will deal an additional point of damage. The damage value is shown in the center of the card, within a red pentagon. Can be upgraded when you Level-up. Each stat point consumed increases your total Strength by "3" (V.0.5.0) / "1" (V.0.4.9).
 
In V.0.7.8, your strength can be increased by upgrade, growing your body type(muscle) to certain tier or obtaining some abilities or skills.


== Arousal & Arousal Gain==
== Arousal & Arousal Gain==
This determines the player's 'lust', as well as is the main factor for unleashing the player's Symbiote Form (default name 'Echo'); Upon reaching 100 (One-Hundred) Arousal during battle, 'Echo' will be summoned, granting the player increased Stats, as well as access to a total of 6 Fight Move cards per turn and unlocking the Ability "Ensnaring Goo".
This determines the player's 'lust', as well as is the main factor for unleashing the player's Symbiote Form (default name 'Echo'); Upon reaching 100 (One-Hundred) Arousal during battle, 'Echo' will be summoned, granting the player increased Stats, as well as access to a total of 6 Fight Move cards per turn and unlocking the Ability "Ensnaring Goo".


The player's minimum starting Arousal is "0" (zero) by default, but this can be increased. The base Arousal gain rate is "20" (twenty). As of (V.0.6.3) the Arousal gain rate is automatically improved on Level-up. Prior versions allow you to spend stat points to increase your total Arousal Gain by "2" (V.0.5.0) / "1" (V.0.4.9).
The player's minimum starting Arousal is "0" (zero) by default, but this can be increased. The default amount of Arousal the player gains per turn of combat is "20" (twenty). Can be upgraded when you Level-up. Each stat point consumed increases your total Arousal Gain by "2" (V.0.5.0) / "1" (V.0.4.9).
 
In V.0.7.8, when unleash the player's Symbiote Form (which the condition is the same as before), player stats will increase, will increase your Fight Move cards by 2,  increase your action slot by 1. The "Ensnaring Goo" ability will be unlocked as before.
 
The arousal only unlocks when you obtain the Symbiote Form in the plot.


== Action Slots ==
== Action Slots ==
When in battle, using Combo Moves requires Action Slots. The number of Action Slots required varies among Moves. The Player starts with 3 (three) Minimum Action Slats by default and can increase this value both outside & inside battle. Action Slots reset to their Minimum Value at the start of each battle.
When in battle, using Combo Moves requires Action Slots. The number of Action Slots required varies among Moves. The Player starts with 3 (three) Minimum Action Slats by default and can increase this value both outside & inside battle. Action Slots reset to their Minimum Value at the start of each battle.
In V.0.7.8, the action slot will only be able to increase in the battle by costing stamina, apply certain action card like "Focus" or activate the Symbiote Form.


== Crit % ==
== Crit % ==
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{|class="wikitable"
{|class="wikitable"
|+Body type and corresponding muscle stat (Data examined from 0.7.8 Coding)
|+Body type and corresponding muscle stat
|Slim|| Below 14
|Slim|| Below 5
|-
|-
|Fit|| Between 15 and 29
|Fit|| Between 6 and 9
|-
|-
|Athletic|| Between 30 and 69
|Athletic|| Between 10 and 14
|-
|-
|Ripped || Between 70 and 99
|Ripped || Between 15 and 19
|-
|-
|Brawny || Between 100 and 199
|Brawny || Between 20 and 29
|-
|-
|Powerful || Between 200 and 299
|Powerful || Between 30 and 39
|-
|-
|Hulking || Between 300 and 499
|Hulking || Between 40 and 49
|-
|-
|Hyper || Between 500 and 799
|Gigantic || Between 50 and 59
|-
|-
|Giganic || Between 800 and 1249
|Monumental || Between 60 and 69
|-
|-
|Monumental ||  Between 1250 and 1999
|Mountainous ||  Between 70 and 79
|-
|-
|Mountainous ||  Between 2000 and 2999
|Demi-God ||  Between 80 and 89
|-
|-
|Demi-God ||  Between 3000 and 4999
|Godlike ||  Between 90 and 99
|-
|-
|Godlike ||  Over 5000
|Astronomical ||  Over 100
|}
|}


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== Cock Size ==
== Cock Size ==
The length of the player's member(s).
The length of the player's member(s).
Which will influence the stamina when the length reach certain tiers in V.0.7.8.


== Balls Size ==
== Balls Size ==
The girth of the player's balls. Grants the player access to unique abilities and Fight Moves depending on how great a difference in size the player is from their opponent.
The girth of the player's balls. Grants the player access to unique abilities and Fight Moves depending on how great a difference in size the player is from their opponent.
Which will also influence the stamina of the player in V.0.7.8.

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