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There are 17 (seventeen) Core Stats in DoC.
There are 17 (seventeen) Core Stats in DoC.


== Expeditions & Cycles ==
== Days & Cycles ==
[[File:Stats.png|frame|All the Stats displayed in the UI (except Action Slots)|link=]]
[[File:Stats.png|frame|All the Stats displayed in the UI (except Action Slots)|link=]]
In DoC, time moves forward whenever you return to the Golden Bastion. This can be after winning a fight, losing a fight, giving in to lust, losing your soul, and fleeing from an encounter. Each expedition changes the currently active star bonus. The cycle counter tracks the amount of rebirths the player has performed.
In DoC, time moves forward whenever you return to the Golden Bastion. This can be after winning a fight, losing a fight, giving in to lust, losing your soul, and fleeing from an encounter. There are 24 (twenty-four) days in a cycle and 96 (ninety-six) days in a year, before the Day resets back to 1 (one). Cycles do not repeat, but instead continue onto the next year.


===[[Power of the Golden Star]]===
Each Cycle grants the Player a Verse, which is an Ability that provides the Player with a Stat boost while in that Cycle:
This ability grants a 20% strength bonus. It is the first of the four, appearing in the first day.


===[[Tenacity of the Green Star]]===
<big>[[Energy of the Third Verse]]
This ability grants a 20% stamina bonus. It first appears in the second day.
[[Strength of the Sixth Verse]]
 
[[Ferocity of the Ninth Verse]]
===[[Adaptation of the Blue Star]]===
[[Adaptation of the Twelfth Verse]]</big>
This ability grants a 20% growth bonus. It first appears in the third day.
 
===[[Ferocity of the Red Star]]===
This ability grants a (multiplicative) 20% increase to the chance of a critical strike. It first appears on the fourth day.


== Level ==
== Level ==
 
Your "Level" determines your cumulative experience and dictates which Abilities you have access to. When you "Level Up" by accumulating enough XP, you gain 2 Stat points which you can choose to distribute among 5 (five) stats (HP, Stamina, Strength, Arousal Gain, Stamina Recovery), as well as 1 (one) Ability Point, which can be used to obtain/upgrade an ability available to you at that level.
Your "Level" determines your cumulative experience and dictates which Abilities you have access to. As the player levels up, their stats (HP, Stamina, Strength, Arousal Gain, and Stamina Recovery) improve, and they get a skill point to improve or obtain a skill. As of (V.0.6.3), the player's stats automatically update upon leveling up using a table that scales up infinitely. In prior editions the player gained 2 stat points they could spend as they saw fit (either both points on 1 stat or 1 on each of 2 stats of their choosing).  


In the version of 0.7.8, the stat point will be distributed to certain stats in certain level. The skill point is still working as previous version.
In the version of 0.7.8, the stat point will be distributed to certain stats in certain level. The skill point is still working as previous version.
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== HP ==
== HP ==
 
Your Hit Points. Reaching 0 (zero) HP will cause the player to surrender themselves in battle. Can be upgraded when you Level-up. Each stat point consumed increases your total HP by "6" (V.0.5.0) / "1" (V.0.4.9).
Your Hit Points. Reaching 0 (zero) HP will cause the player to surrender themselves in battle. In (V.0.6.3) the health stat is automatically upgraded upon level up. Your health can be upgraded when you Level-up by spending stat points in prior versions. Each stat point consumed increases your total HP by "6" (V.0.5.0) / "1" (V.0.4.9).


In (V.0.7.8), the stat points will be distributed to certain stats when upgrade. So the previous stat point system is abandoned. But when you upgrade, in some levels you will gain the distribution to your HP.
In (V.0.7.8), the stat points will be distributed to certain stats when upgrade. So the previous stat point system is abandoned. But when you upgrade, in some levels you will gain the distribution to your HP.
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== Stamina ==
== Stamina ==
The resource for your Fight Moves in combat. Each move in a combo consumes from your current stamina and the amount of stamina consumed is shown at the top-left corner of the card, within a green hexagon. As of (V.0.6.3) this stat is automatically upgraded upon Level-up. Prior versions allow you to increase your total Stamina by "4" (V.0.5.0) / "1" (V.0.4.9).
The resource for your Fight Moves in combat. Each move in a combo consumes from your current stamina and the amount of stamina consumed is shown at the top-left corner of the card, within a green hexagon. Can be upgraded when you Level-up. Each stat point consumed increases your total Stamina by "4" (V.0.5.0) / "1" (V.0.4.9).


The stamina in V.0.7.8 is different. Now the stamina shows as a certain number in the stat UI and available as a combat data. Every turn your stamina will recover to full. You can use your stamina to draw new action cards, add action slots to apply action cards that require more slots. Also some actions require stamina to apply.
The stamina in V.0.7.8 is different. Now the stamina shows as a certain number in the stat UI and available as a combat data. Every turn your stamina will recover to full. You can use your stamina to draw new action cards, add action slots to apply action cards that require more slots. Also some actions require stamina to apply.


== Stamina Recovery ==
== Stamina Recovery ==
The amount of Stamina the player Recovers per turn of combat. As of (V.0.6.3) this stat is upgraded automatically. Prior versions allow you to spend stat points to increase your Stamina Recovery Rate by "1" (V.0.5.0) / "1" (V.0.4.9).
The amount of Stamina the player Recovers per turn of combat. Can be upgraded when you Level-Up. Each stat point consumed increases your Stamina Recovery Rate by "1" (V.0.5.0) / "1" (V.0.4.9).


In V.0.7.8, the Stamina Recovery has been abandoned.
In V.0.7.8, the Stamina Recovery has been abandoned.


== Strength ==
== Strength ==
The stat that factors in the total amount of damage the player can deal with Fight Moves. For each 5 Strength points, all your attacks will deal an additional point of damage. The damage value is shown in the center of the card, within a red pentagon. As of (V.0.6.3) this stat is improved upon Level-up. Prior versions allow you to spend stat points to increase your total Strength by "3" (V.0.5.0) / "1" (V.0.4.9).
The stat that factors in the total amount of damage the player can deal with Fight Moves. For each 5 Strength points, all your attacks will deal an additional point of damage. The damage value is shown in the center of the card, within a red pentagon. Can be upgraded when you Level-up. Each stat point consumed increases your total Strength by "3" (V.0.5.0) / "1" (V.0.4.9).


In V.0.7.8, your strength can be increased by upgrade, growing your body type(muscle) to certain tier or obtaining some abilities or skills.
In V.0.7.8, your strength can be increased by upgrade, growing your body type(muscle) to certain tier or obtaining some abilities or skills.
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This determines the player's 'lust', as well as is the main factor for unleashing the player's Symbiote Form (default name 'Echo'); Upon reaching 100 (One-Hundred) Arousal during battle, 'Echo' will be summoned, granting the player increased Stats, as well as access to a total of 6 Fight Move cards per turn and unlocking the Ability "Ensnaring Goo".
This determines the player's 'lust', as well as is the main factor for unleashing the player's Symbiote Form (default name 'Echo'); Upon reaching 100 (One-Hundred) Arousal during battle, 'Echo' will be summoned, granting the player increased Stats, as well as access to a total of 6 Fight Move cards per turn and unlocking the Ability "Ensnaring Goo".


The player's minimum starting Arousal is "0" (zero) by default, but this can be increased. The base Arousal gain rate is "20" (twenty). As of (V.0.6.3) the Arousal gain rate is automatically improved on Level-up. Prior versions allow you to spend stat points to increase your total Arousal Gain by "2" (V.0.5.0) / "1" (V.0.4.9).
The player's minimum starting Arousal is "0" (zero) by default, but this can be increased. The default amount of Arousal the player gains per turn of combat is "20" (twenty). Can be upgraded when you Level-up. Each stat point consumed increases your total Arousal Gain by "2" (V.0.5.0) / "1" (V.0.4.9).


In V.0.7.8, when unleash the player's Symbiote Form (which the condition is the same as before), player stats will increase, will increase your Fight Move cards by 2,  increase your action slot by 1. The "Ensnaring Goo" ability will be unlocked as before.
In V.0.7.8, when unleash the player's Symbiote Form (which the condition is the same as before), player stats will increase, will increase your Fight Move cards by 2,  increase your action slot by 1. The "Ensnaring Goo" ability will be unlocked as before.

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