Difference between revisions of "Fight Moveset"

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Revision as of 23:08, 19 August 2021

The Attacks and Skills that the Player has for use in battle. The player starts the game with 5 (five) Moves, which is also the maximum number of Moves that the Player can have active at any time. Entering the Player's Home within the Golden Bastion will allow the Player to select up to 5 (five) Moves to use in their current Loadout.

Fight Moves come in the form of Cards, which have the following information displayed on them: (insert Fight Move Infographic Images)

There are many types of Moves in DoC, each with their own properties and restrictions, as well as 3 (three) categories that these Moves belong to; Combo Moves, Special Moves & Idle Moves.

Combo Moves

Combo Moves take up the majority of the Fight Moves in DoC and have a wide variety of effects and costs. Depending on the amount of Stamina and Action Slots the Player has, they may Combo 4 (four) to 6 (six) Combo Moves together per turn.


COMBO MOVES
Name Description Effect Action Slots Stamina Cost Base Crit% Base Damage Maximum Stacks
Bash
Unarmed Strike
Slash
Incubus' Call
Incubus' Strike
Sigil of Perception
Sigil of Vitality
Sigil of Pain
Sigil of Growth
Focus
Pleasure Self
Lustful Instincts
Corruptive Urges
Corruptive Remedy
Infectious Lust


Special Moves

Special Moves, when selected, perform a Unique Attack that cannot be used in a combo with other Moves. They tend to have a high Stamina cost and require certain conditions to be met in order to use them. Some of them even have a Cooldown (the amount of turns required before you can use them again), unlike other types of Moves that do not.

Idle Moves

There are only 2 (two) Idle Moves in DoC, which the Player unlocks by default and always has access to. They cost no resources to perform, but have their own uses.