Fight Moveset

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The Attacks and Skills that the Player has for use in battle. The player starts the game with 5 (five) Moves, which is also the maximum number of Moves that the Player can have active at any time. Entering the Player's Home within the Golden Bastion will allow the Player to select up to 5 (five) Moves to use in their current Loadout.

Fight Moves come in the form of Cards, which have the following information displayed on them:

Simplified Infographic.png

There are many types of Moves in DoC, each with their own properties and restrictions, as well as 3 (three) categories that these Moves belong to; Combo Moves, Special Moves & Idle Moves.

Combo Moves[edit]

Combo Moves take up the majority of the Fight Moves in DoC and have a wide variety of effects and costs. Depending on the amount of Stamina and Action Slots the Player has, they may Combo 4 (four) to 6 (six) Combo Moves together per turn.


Name
Description
Effect
Action Slots
Stamina Cost
Base Crit%
Base Damage
Maximum Stacks
Bash A quick bash of your weapon's hilt with low stamina cost. Deals base damage, plus 1 additional damage for every 5 Strength the Player currently has.
1
2
20%
4
N/A
Unarmed Strike A basic attack based on your own body strength. Deals base damage, plus 1 additional damage for every 5 Strength the Player currently has.
1
4
0%
6
N/A
Slash A potentially devastating slash of your weapon. Deals base damage, plus 1 additional damage for every 5 Strength the Player currently has.
2
8
15%
10
N/A
Incubus' Call Give them a taste of your demonic seed. Deals base damage, plus 1 additional damage for every 5 Strength the Player currently has. Also, the opponent's Body grows by 3in, Cock by 2in & Balls by 1in, as well as giving them 40 Arousal.
2
14
0%
6
N/A
Incubus' Strike Your need for more is never sated. Deals base damage, plus 1 additional damage for every 5 Strength the Player currently has. Also, the Player gains 10% of damage dealt in Muscles, 20% in Cock Size, 10% in Balls Size & 30% in Height.
3
20
15%
22
N/A
Sigil of Perception Increases the next attack's chance to critically hit by 30%. Increases Crit% by 30%
1
0
N/A
N/A
5
Sigil of Vitality Heals the user by 75% of the damage applied by an attack as it activates. Gain 75% of damage dealt as HP
1
0
N/A
N/A
4
Sigil of Pain Increases the damage of your next attack by 25%. +25% increased damage
1
0
N/A
N/A
8
Sigil of Growth Grows your body based on the damage of the activating attack. Gain Muscle equal to 18.75%, Height equal to 30% and Cock & Balls Size equal to 8.35% of damage dealt.
1
0
N/A
N/A
4
Focus Gain an additional Action Slot. Grants the Player a stack of the Focused Ability, increasing the Player's Maximum Action Slots by 1 for that encounter
1
4
N/A
N/A
Pleasure Self Increases your Arousal Gain by 100%. Effectively doubles the Player's Arousal Gain stat for that turn
1
0
N/A
N/A
Lustful Instincts Give in... Increases current Arousal by 10
1
0
N/A
N/A
N/A
Corruptive Urges Feast upon Corruption. Grants a stack of Corrupted Strength, increasing Strength by 10% of current Corruption, rounded up, then multiplied by the number of stacks
2
0
N/A
N/A
Corrupted Remedy No wound can reach a corrupted soul. Heals the Player for 10% of current Corruption, rounded down by 5s.
2
0
N/A
N/A
N/A
Infectious Lust Let the endless hunger corrupt all. Increases the opponent's Corruption by 5 and their Arousal by 50
2
0
N/A
N/A


Special Moves[edit]

Special Moves, when selected, perform a Unique Attack that cannot be used in a combo with other Moves. They tend to have a high Stamina cost and require certain conditions to be met in order to use them. Some of them even have a Cooldown (the amount of turns required before you can use them again), unlike other types of Moves that do not.


Name
Description
Effect
Stamina Cost
Base Crit%
Base Damage
Cooldown (Turns)
Stomp Bring your foot down on your tiny opponent. Deals base damage, plus 1 additional damage for every 5 Strength the Player currently has.
20
20%
18
N/A
Deluge of Seed Lowers the strength of your opponent. Deals base damage, plus 1 additional damage for every 5 Strength the Player currently has, as well as giving them a stack of Buried in Cum
30
20%
26
2
Ensnaring Goo Send your goo to immobilize your target. Deals base damage, plus 1 additional damage for every 5 Strength the Player currently has, as well as immobilizing the opponent for 2 (two) turns.
18
-15%
2
5
Hypnotize Influence your opponent's next attack choice. Forces the enemy to worship the Player for 2 turns
18
N/A
N/A
5
Summon Parasite Bring forth spawns of Nyx. Deals base damage, plus 1 additional damage for every 5 Strength the Player currently has.
12
0%
5
N/A


Idle Moves[edit]

There are only 2 (two) Idle Moves in DoC, which the Player unlocks by default and always has access to. They cost no resources to perform, but have their own uses.


Name
Description
Effect
Do Nothing Lets your opponent attack freely. Ends the Player's turn
Submit Completely Surrender yourself completely. Ends the battle as if the Player had lost the fight