Editing Fight Moveset
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The Attacks and Skills that the Player has for use in battle. The player starts the game with 5 (five) Moves, which is also the maximum number of Moves that the Player can have active at any time. Entering the Player's Home within the Golden Bastion will allow the Player to select up to 5 (five) Moves to use in their current Loadout. | The Attacks and Skills that the Player has for use in battle. The player starts the game with 5 (five) Moves, which is also the maximum number of Moves that the Player can have active at any time. Entering the Player's Home within the Golden Bastion will allow the Player to select up to 5 (five) Moves to use in their current Loadout. | ||
Fight Moves come in the form of Cards, which have the following information displayed on them: | Fight Moves come in the form of Cards, which have the following information displayed on them: (insert Fight Move Infographic Images) | ||
There are many types of Moves in DoC, each with their own properties and restrictions, as well as 3 (three) categories that these Moves belong to; Combo Moves, Special Moves & Idle Moves. | |||
There are many types of Moves in DoC, each with their own properties and restrictions, as well as 3 (three) categories that these Moves belong to; | |||
== Combo Moves == | == Combo Moves == | ||
Combo Moves take up the majority of the Fight Moves in DoC and have a wide variety of effects and costs. Depending on the amount of Stamina and Action Slots the Player has, they may Combo 4 (four) to 6 (six) Combo Moves together per turn. | Combo Moves take up the majority of the Fight Moves in DoC and have a wide variety of effects and costs. Depending on the amount of Stamina and Action Slots the Player has, they may Combo 4 (four) to 6 (six) Combo Moves together per turn. | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+COMBO MOVES | ||
|- | |- | ||
| | |Name | ||
| | |Description | ||
| | |Effect | ||
| | |Action Slots | ||
| | |Stamina Cost | ||
| | |Base Crit% | ||
| | |Base Damage | ||
| | |Maximum Stacks | ||
|- | |- | ||
|[[Bash]] | |[[Bash]] | ||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
|<center>N/A</center> | |<center>N/A</center> | ||
|- | |- | ||
|[[ | |[[Unarmed Strike]] | ||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
| | |||
|<center>N/A</center> | |<center>N/A</center> | ||
|- | |- | ||
|[[ | |[[Slash]] | ||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
|<center>N/A</center> | |<center>N/A</center> | ||
|- | |- | ||
|[[Incubus' Call]] | |[[Incubus' Call]] | ||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
|<center>N/A</center> | |<center>N/A</center> | ||
|- | |- | ||
|[[Incubus' Strike]] | |[[Incubus' Strike]] | ||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
|<center>N/A</center> | |<center>N/A</center> | ||
|- | |- | ||
|[[ | |[[Sigil of Perception]] | ||
| | | | ||
| | | | ||
|<center> | |<center>1</center> | ||
|<center>0</center> | |<center>0</center> | ||
|<center>N/A</center> | |<center>N/A</center> | ||
|<center>N/A</center> | |<center>N/A</center> | ||
| | | | ||
|- | |- | ||
|[[ | |[[Sigil of Vitality]] | ||
| | | | ||
| | | | ||
|<center>1</center> | |<center>1</center> | ||
|<center>0</center> | |<center>0</center> | ||
|<center>N/A</center> | |<center>N/A</center> | ||
|<center>N/A</center> | |<center>N/A</center> | ||
| | | | ||
|- | |- | ||
|[[ | |[[Sigil of Pain]] | ||
| | | | ||
| | | | ||
|<center>1</center> | |<center>1</center> | ||
|<center>0</center> | |<center>0</center> | ||
|<center>N/A</center> | |<center>N/A</center> | ||
|<center>N/A</center> | |<center>N/A</center> | ||
| | | | ||
|- | |- | ||
|[[Sigil of | |[[Sigil of Growth]] | ||
| | | | ||
| | | | ||
|<center>1</center> | |<center>1</center> | ||
|<center>0</center> | |<center>0</center> | ||
|<center>N/A</center> | |<center>N/A</center> | ||
|<center>N/A</center> | |<center>N/A</center> | ||
| | | | ||
|- | |- | ||
|[[ | |[[Focus]] | ||
| | | | ||
| | | | ||
|<center>1</center> | |<center>1</center> | ||
|<center> | |<center>4</center> | ||
|<center>N/A</center> | |<center>N/A</center> | ||
|<center>N/A</center> | |<center>N/A</center> | ||
|<center> | |<center>∞</center> | ||
|- | |- | ||
|[[ | |[[Pleasure Self]] | ||
| | | | ||
| | | | ||
|<center>1</center> | |<center>1</center> | ||
|<center>0</center> | |<center>0</center> | ||
|<center>N/A</center> | |<center>N/A</center> | ||
|<center>N/A</center> | |<center>N/A</center> | ||
|<center> | |<center>∞</center> | ||
|- | |- | ||
|[[ | |[[Lustful Instincts]] | ||
| | | | ||
| | | | ||
|<center>1</center> | |<center>1</center> | ||
|<center>0</center> | |<center>0</center> | ||
|<center>N/A</center> | |<center>N/A</center> | ||
|<center>N/A</center> | |<center>N/A</center> | ||
|<center> | |<center>N/A</center> | ||
|- | |- | ||
|[[ | |[[Corruptive Urges]] | ||
| | | | ||
| | | | ||
|<center> | |<center>2</center> | ||
|<center> | |<center>0</center> | ||
|<center>N/A</center> | |<center>N/A</center> | ||
|<center>N/A</center> | |<center>N/A</center> | ||
|<center>∞</center> | |<center>∞</center> | ||
|- | |- | ||
|[[ | |[[Corruptive Remedy]] | ||
| | | | ||
| | | | ||
|<center> | |<center>2</center> | ||
|<center> | |<center>0</center> | ||
|<center> | |<center>N/A</center> | ||
|<center>N/A</center> | |<center>N/A</center> | ||
|<center>N/A</center> | |<center>N/A</center> | ||
|- | |- | ||
|[[ | |[[Infectious Lust]] | ||
| | |''Let the endless hunger corrupt all'' | ||
| | |Increases the opponent's Corruption by '''5''' and their Arousal by '''50''' | ||
|<center>2</center> | |<center>2</center> | ||
|<center>0</center> | |||
|<center> | |||
|<center>N/A</center> | |<center>N/A</center> | ||
|<center>N/A</center> | |<center>N/A</center> | ||
|<center> | |<center>∞</center> | ||
|} | |} | ||
== Special Moves == | |||
Special Moves, when selected, perform a Unique Attack that cannot be used in a combo with other Moves. They tend to have a high Stamina cost and require certain conditions to be met in order to use them. Some of them even have a Cooldown (the amount of turns required before you can use them again), unlike other types of Moves that do not. | |||
== Idle Moves == | == Idle Moves == | ||
There are only 2 (two) Idle Moves in DoC, which the Player unlocks by default and always has access to. They cost no resources to perform, but have their own uses. | There are only 2 (two) Idle Moves in DoC, which the Player unlocks by default and always has access to. They cost no resources to perform, but have their own uses. | ||