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==New features==
==New features==
*The Stamina stat and its uses have been completely reworked.
*The Stamina stat and its uses have been completely reworked.
**You have full stamina at the start of every turn.
**You have full stamina at the start of every turn.
**You can spend stamina to draw additional attack cards for the turn, this replaces the redraw action. The cost increases the more you do it.
**You can spend stamina to draw additional attack cards for the turn, this replaces the redraw action. The cost increases the more you do it.
**You can spend stamina to add additional action slots to your combo. The cost increases the more you do it.
**You can spend stamina to add additional action slots to your combo. The cost increases the more you do it.
**Offensive moves have been balanced to cost more action slots, while passive moves cost less.
**Offensive moves have been balanced to cost more action slots, while passive moves cost less.
**The "Stamina Recovery" stat has been removed.
**The "Stamina Recovery" stat has been removed.
**All abilities giving "Stamina Recovery" have been reworked.
**All abilities giving "Stamina Recovery" have been reworked.
***Unique Attacks" (Stomp, Ensnaring Goo, etc) have been reworked to be usable once per turn in any part of your combo (with the * combo value).
***Unique Attacks" (Stomp, Ensnaring Goo, etc) have been reworked to be usable once per turn in any part of your combo (with the * combo value).
**Their cost have been increased to compensate.  
**Their cost have been increased to compensate.  
**They are still affected by cooldowns.
*Attacks now have a damage multiplier on top of their base damage.
**This makes expensive attacks scale better in the mid-late game.
*Added "First Strike" attack that's unlocked upon reaching level 4 (Must be used as the first move of a combo.)
*Added "Enraged Pummel" attack that's unlocked upon reaching level 7 (Can only be comboed after 2 or more moves.)
*"Summon Parasite" is now a comboable move instead of a unique one.
*All four size stats (Height, Muscles, Cock, Balls) are now capped.
**These caps can be increased in the "Modify Metabolism" menu that's unlocked upon acquiring Echo.
**Spending a Limit Break on a size stat increases its limit.
**Limit Breaks are acquired every other level.
**Limit Breaks can be redistributed at any point.
**Up to 50 limit breaks can be applied to each stat.
*Added six global size tier abilities for muscles, cock and balls size.
**Any character can acquire them once reaching a certain threshold for those stats.
**Height and muscle tiers grant strength.
**Cock and balls tiers grant stamina.
*Passage links are now set under the main window.
**Passage links can now be activated using number hotkeys.
*UI has be reworked to handle different resolutions better.
*The ability window has been reworked. (Huge thanks to https://twitter.com/the_musclemage for this!)
==Balance==
*Tweaked values for muscle descriptors
==Bugfixes==
*Fixed an issue where telling the right name to the minotaur guard wouldn't work in NewGame+.
*Fixed a passage where The Bind wouldn't apply growth that was mentioned in the writing.
*Fixed stat window taking the whole screen on some mobile browsers.


*Fixed bottom of UI being hidden on some mobile browsers.
*They are still affected by cooldowns.

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