Difference between revisions of "Stats"

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(→‎Stamina: Updated entry to indicate that (V.0.6.3) changed the stat update process.)
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There are 16 (sixteen) Core Stats in DoC.
There are 17 (seventeen) Core Stats in DoC.


== Days & Cycles ==
== Expeditions & Cycles ==
In DoC, time moves forward whenever you return to the Golden Bastion. This can be after winning a fight, losing a fight, giving in to lust, losing your soul, and fleeing from an encounters. There are 24 (twenty-four) days in a cycle and 96 (ninety-six) days in a year, before the Day resets back to 1 (one). Cycles do not repeat, but instead continue onto the next year.
[[File:Stats.png|frame|All the Stats displayed in the UI (except Action Slots)|link=]]
In DoC, time moves forward whenever you return to the Golden Bastion. This can be after winning a fight, losing a fight, giving in to lust, losing your soul, and fleeing from an encounter. Each expedition changes the currently active star bonus. The cycle counter tracks the amount of rebirths the player has performed.


Each Cycle grants the Player a Verse, which is an Ability that provides the Player with a Stat boost while in that Cycle:
===[[Power of the Golden Star]]===
This ability grants a 20% strength bonus. It is the first of the four, appearing in the first day.


<big>[[Energy of the Third Verse]]
===[[Tenacity of the Green Star]]===
[[Strength of the Sixth Verse]]
This ability grants a 20% stamina bonus. It first appears in the second day.
[[Ferocity of the Ninth Verse]]
 
[[Adaptation of the Twelfth Verse]]</big>
===[[Adaptation of the Blue Star]]===
This ability grants a 20% growth bonus. It first appears in the third day.
 
===[[Ferocity of the Red Star]]===
This ability grants a (multiplicative) 20% increase to the chance of a critical strike. It first appears on the fourth day.


== Level ==
== Level ==
Your "Level" determines your cumulative experience and dictates which Abilities you have access to. When you "Level Up" by accumulating enough XP, you gain 2 Stat points which you can choose to distribute among 5 (five) stats (HP, Stamina, Strength, Arousal Gain, Stamina Recovery), as well as 1 (one) Ability Point, which can be used to obtain/upgrade an ability available to you at that level.
 
Your "Level" determines your cumulative experience and dictates which Abilities you have access to. As the player levels up, their stats (HP, Stamina, Strength, Arousal Gain, and Stamina Recovery) improve, and they get a skill point to improve or obtain a skill. As of (V.0.6.3), the player's stats automatically update upon leveling up using a table that scales up infinitely. In prior editions the player gained 2 stat points they could spend as they saw fit (either both points on 1 stat or 1 on each of 2 stats of their choosing).  


Most abilities become available as you gain higher levels, but some are only available if you meet certain conditions.
Most abilities become available as you gain higher levels, but some are only available if you meet certain conditions.
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== HP ==
== HP ==
Your Hit Points. Reaching 0 (zero) HP will cause the player to surrender themselves in battle. Can be upgraded when you Level-up. Each stat point consumed increases your total HP by "6" (V.0.5.0) / "1" (V.0.4.9).
 
Your Hit Points. Reaching 0 (zero) HP will cause the player to surrender themselves in battle. In (V.0.6.3) the health stat is automatically upgraded upon level up. Your health can be upgraded when you Level-up by spending stat points in prior versions. Each stat point consumed increases your total HP by "6" (V.0.5.0) / "1" (V.0.4.9).


== Stamina ==
== Stamina ==
The resource for your Fight Moves in combat. Each move in a combo consumes from your current stamina and the amount of stamina consumed is shown at the top-left corner of the card, within a green hexagon. Can be upgraded when you Level-up. Each stat point consumed increases your total Stamina by "4" (V.0.5.0) / "1" (V.0.4.9).
The resource for your Fight Moves in combat. Each move in a combo consumes from your current stamina and the amount of stamina consumed is shown at the top-left corner of the card, within a green hexagon. As of (V.0.6.3) this stat is automatically upgraded upon Level-up. Prior versions allow you to increase your total Stamina by "4" (V.0.5.0) / "1" (V.0.4.9).


== Stamina Recovery ==
== Stamina Recovery ==
The amount of Stamina the player Recovers per turn of combat. Can be upgraded when you Level-Up. Each stat point consumed increases your Stamina Recovery Rate by "1" (V.0.5.0) / "1" (V.0.4.9).
The amount of Stamina the player Recovers per turn of combat. As of (V.0.6.3) this stat is upgraded automatically. Prior versions allow you to spend stat points to increase your Stamina Recovery Rate by "1" (V.0.5.0) / "1" (V.0.4.9).


== Strength ==
== Strength ==
The stat that factors in the total amount of damage the player can deal with Fight Moves. For each 5 Strength points, all your attacks will deal an additional point of damage. The damage value is shown in the center of the card, within a red pentagon. Can be upgraded when you Level-up. Each stat point consumed increases your total Strength by "3" (V.0.5.0) / "1" (V.0.4.9).
The stat that factors in the total amount of damage the player can deal with Fight Moves. For each 5 Strength points, all your attacks will deal an additional point of damage. The damage value is shown in the center of the card, within a red pentagon. As of (V.0.6.3) this stat is improved upon Level-up. Prior versions allow you to spend stat points to increase your total Strength by "3" (V.0.5.0) / "1" (V.0.4.9).


== Arousal & Arousal Gain==
== Arousal & Arousal Gain==
This determines the player's 'lust', as well as is the main factor for unleashing the player's Symbiote Form (default name 'Echo'); Upon reaching 100 (One-Hundred) Arousal during battle, 'Echo' will be summoned, granting the player increased Stats, as well as access to a total of 6 Fight Move cards per turn and unlocking the Ability "___".
This determines the player's 'lust', as well as is the main factor for unleashing the player's Symbiote Form (default name 'Echo'); Upon reaching 100 (One-Hundred) Arousal during battle, 'Echo' will be summoned, granting the player increased Stats, as well as access to a total of 6 Fight Move cards per turn and unlocking the Ability "Ensnaring Goo".


The player's minimum starting Arousal is "0" (zero) by default, but this can be increased. The default amount of Arousal the player gains per turn of combat is "20" (twenty). Can be upgraded when you Level-up. Each stat point consumed increases your total Arousal Gain by "2" (V.0.5.0) / "1" (V.0.4.9).
The player's minimum starting Arousal is "0" (zero) by default, but this can be increased. The base Arousal gain rate is "20" (twenty). As of (V.0.6.3) the Arousal gain rate is automatically improved on Level-up. Prior versions allow you to spend stat points to increase your total Arousal Gain by "2" (V.0.5.0) / "1" (V.0.4.9).
 
== Action Slots ==
When in battle, using Combo Moves requires Action Slots. The number of Action Slots required varies among Moves. The Player starts with 3 (three) Minimum Action Slats by default and can increase this value both outside & inside battle. Action Slots reset to their Minimum Value at the start of each battle.


== Crit % ==
== Crit % ==
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The amount of increased damage the player inflicts on opponents when they successfully land a critical hit.
The amount of increased damage the player inflicts on opponents when they successfully land a critical hit.


== Body Type ==
== Body Type & Muscle ==
The player's physical form/size. The player starts with a "Slim" Physique, but can be upgraded through various means.
The player's musculature. The bracketed number represents muscle mass, while the descriptor is the body type.  The body type changes depending on the muscle stat.
 
{|class="wikitable"
|+Body type and corresponding muscle stat
|Slim|| Below 5
|-
|Fit|| Between 6 and 9
|-
|Athletic|| Between 10 and 14
|-
|Ripped || Between 15 and 19
|-
|Brawny || Between 20 and 29
|-
|Powerful || Between 30 and 39
|-
|Hulking || Between 40 and 49
|-
|Gigantic || Between 50 and 59
|-
|Monumental || Between 60 and 69
|-
|Mountainous ||  Between 70 and 79
|-
|Demi-God ||  Between 80 and 89
|-
|Godlike ||  Between 90 and 99
|-
|Astronomical ||  Over 100
|}


== Height ==
== Height ==

Revision as of 02:49, 1 September 2022

There are 17 (seventeen) Core Stats in DoC.

Expeditions & Cycles

All the Stats displayed in the UI (except Action Slots)

In DoC, time moves forward whenever you return to the Golden Bastion. This can be after winning a fight, losing a fight, giving in to lust, losing your soul, and fleeing from an encounter. Each expedition changes the currently active star bonus. The cycle counter tracks the amount of rebirths the player has performed.

Power of the Golden Star

This ability grants a 20% strength bonus. It is the first of the four, appearing in the first day.

Tenacity of the Green Star

This ability grants a 20% stamina bonus. It first appears in the second day.

Adaptation of the Blue Star

This ability grants a 20% growth bonus. It first appears in the third day.

Ferocity of the Red Star

This ability grants a (multiplicative) 20% increase to the chance of a critical strike. It first appears on the fourth day.

Level

Your "Level" determines your cumulative experience and dictates which Abilities you have access to. As the player levels up, their stats (HP, Stamina, Strength, Arousal Gain, and Stamina Recovery) improve, and they get a skill point to improve or obtain a skill. As of (V.0.6.3), the player's stats automatically update upon leveling up using a table that scales up infinitely. In prior editions the player gained 2 stat points they could spend as they saw fit (either both points on 1 stat or 1 on each of 2 stats of their choosing).

Most abilities become available as you gain higher levels, but some are only available if you meet certain conditions.

XP

"XP" refers to your Experience Points, which can be obtained from either winning or losing battles against the various enemies that you can encounter in the game.

Essence

The raw lifeforce contained within all the inhabitants of DoC's world. When you defeat an opponent, you take some of the Essence from them and add it to your own pool. Essence can be used as a currency, as well as a form of fuel/catalyst for certain creatures, including the player, transforming them into stronger versions of themselves.

Corruption

The main source of growth in DoC, "Corruption" grants the player access to new Abilities and Fight Moves, at the cost of preventing them from obtaining others. There are multiple sources of Corruption; the light of Nyx, the goo that seeps off of the bodies of "The Lost", the eldritch entities that grant power to demons, etc.. All have the power to corrupt the player in some way, including decisions they themselves make.

HP

Your Hit Points. Reaching 0 (zero) HP will cause the player to surrender themselves in battle. In (V.0.6.3) the health stat is automatically upgraded upon level up. Your health can be upgraded when you Level-up by spending stat points in prior versions. Each stat point consumed increases your total HP by "6" (V.0.5.0) / "1" (V.0.4.9).

Stamina

The resource for your Fight Moves in combat. Each move in a combo consumes from your current stamina and the amount of stamina consumed is shown at the top-left corner of the card, within a green hexagon. As of (V.0.6.3) this stat is automatically upgraded upon Level-up. Prior versions allow you to increase your total Stamina by "4" (V.0.5.0) / "1" (V.0.4.9).

Stamina Recovery

The amount of Stamina the player Recovers per turn of combat. As of (V.0.6.3) this stat is upgraded automatically. Prior versions allow you to spend stat points to increase your Stamina Recovery Rate by "1" (V.0.5.0) / "1" (V.0.4.9).

Strength

The stat that factors in the total amount of damage the player can deal with Fight Moves. For each 5 Strength points, all your attacks will deal an additional point of damage. The damage value is shown in the center of the card, within a red pentagon. As of (V.0.6.3) this stat is improved upon Level-up. Prior versions allow you to spend stat points to increase your total Strength by "3" (V.0.5.0) / "1" (V.0.4.9).

Arousal & Arousal Gain

This determines the player's 'lust', as well as is the main factor for unleashing the player's Symbiote Form (default name 'Echo'); Upon reaching 100 (One-Hundred) Arousal during battle, 'Echo' will be summoned, granting the player increased Stats, as well as access to a total of 6 Fight Move cards per turn and unlocking the Ability "Ensnaring Goo".

The player's minimum starting Arousal is "0" (zero) by default, but this can be increased. The base Arousal gain rate is "20" (twenty). As of (V.0.6.3) the Arousal gain rate is automatically improved on Level-up. Prior versions allow you to spend stat points to increase your total Arousal Gain by "2" (V.0.5.0) / "1" (V.0.4.9).

Action Slots

When in battle, using Combo Moves requires Action Slots. The number of Action Slots required varies among Moves. The Player starts with 3 (three) Minimum Action Slats by default and can increase this value both outside & inside battle. Action Slots reset to their Minimum Value at the start of each battle.

Crit %

The chance that the player will critically strike the opponent, dealing increased damage based on your current Crit DMG stat. The Crit % value is shown in the left-center of the card, within a red diamond.

Crit DMG

The amount of increased damage the player inflicts on opponents when they successfully land a critical hit.

Body Type & Muscle

The player's musculature. The bracketed number represents muscle mass, while the descriptor is the body type. The body type changes depending on the muscle stat.

Body type and corresponding muscle stat
Slim Below 5
Fit Between 6 and 9
Athletic Between 10 and 14
Ripped Between 15 and 19
Brawny Between 20 and 29
Powerful Between 30 and 39
Hulking Between 40 and 49
Gigantic Between 50 and 59
Monumental Between 60 and 69
Mountainous Between 70 and 79
Demi-God Between 80 and 89
Godlike Between 90 and 99
Astronomical Over 100

Height

The player's height, measuring how tall they are. Grants the player access to unique abilities and Fight Moves depending on how great a difference in size the player is from their opponent.

Cock Size

The length of the player's member(s).

Balls Size

The girth of the player's balls. Grants the player access to unique abilities and Fight Moves depending on how great a difference in size the player is from their opponent.