Difference between revisions of "Fight Moveset"

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|[[Sigil of Perception]]
|[[Sigil of Perception]]
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|Increases the next attack's chance to critically hit by 30%
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|Increases Crit% by '''30%'''
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|[[Sigil of Vitality]]
|[[Sigil of Vitality]]
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|Heals the user by 75% of the damage applied by an attack as it activates
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|<---
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|[[Sigil of Pain]]
|[[Sigil of Pain]]
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|Increases the damage of your next attack by 25%
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|<---
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|[[Sigil of Growth]]
|[[Sigil of Growth]]
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|Grows your body based on the damage of the activating attack
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|PLACEHOLDER TEXT
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|[[Pleasure Self]]
|[[Pleasure Self]]
|Increases your Arousal Gain by '''100%'''
|Increases your Arousal Gain by '''100%'''
|Effectively doubles the Player's Arousal Gain stat for that turn
|Effectively '''doubles''' the Player's Arousal Gain stat for that turn
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Revision as of 23:52, 19 August 2021

The Attacks and Skills that the Player has for use in battle. The player starts the game with 5 (five) Moves, which is also the maximum number of Moves that the Player can have active at any time. Entering the Player's Home within the Golden Bastion will allow the Player to select up to 5 (five) Moves to use in their current Loadout.

Fight Moves come in the form of Cards, which have the following information displayed on them: (insert Fight Move Infographic Images)

There are many types of Moves in DoC, each with their own properties and restrictions, as well as 3 (three) categories that these Moves belong to; Combo Moves, Special Moves & Idle Moves.

Combo Moves

Combo Moves take up the majority of the Fight Moves in DoC and have a wide variety of effects and costs. Depending on the amount of Stamina and Action Slots the Player has, they may Combo 4 (four) to 6 (six) Combo Moves together per turn.

COMBO MOVES
Name Description Effect Action Slots Stamina Cost Base Crit% Base Damage Maximum Stacks
Bash
N/A
Unarmed Strike A basic attack based on your own body strength
N/A
Slash
N/A
Incubus' Call
N/A
Incubus' Strike
N/A
Sigil of Perception Increases the next attack's chance to critically hit by 30% Increases Crit% by 30%
1
0
N/A
N/A
5
Sigil of Vitality Heals the user by 75% of the damage applied by an attack as it activates <---
1
0
N/A
N/A
4
Sigil of Pain Increases the damage of your next attack by 25% <---
1
0
N/A
N/A
8
Sigil of Growth Grows your body based on the damage of the activating attack PLACEHOLDER TEXT
1
0
N/A
N/A
4
Focus Gain an additional Action Slot Grants the Player a stack of the Focused Ability, increasing the Player's Maximum Action Slots by 1 for that encounter
1
4
N/A
N/A
Pleasure Self Increases your Arousal Gain by 100% Effectively doubles the Player's Arousal Gain stat for that turn
1
0
N/A
N/A
Lustful Instincts Give in... Increases current Arousal by 10
1
0
N/A
N/A
N/A
Corruptive Urges Feast upon Corruption. Grants a stack of Corrupted Strength, increasing Strength by 10% of current Corruption, rounded up, then multiplied by the number of stacks
2
0
N/A
N/A
Corruptive Remedy No wound can reach a corrupted soul. Heals the Player for 10% of current Corruption, rounded down by 5s.
2
0
N/A
N/A
N/A
Infectious Lust Let the endless hunger corrupt all. Increases the opponent's Corruption by 5 and their Arousal by 50
2
0
N/A
N/A


Special Moves

Special Moves, when selected, perform a Unique Attack that cannot be used in a combo with other Moves. They tend to have a high Stamina cost and require certain conditions to be met in order to use them. Some of them even have a Cooldown (the amount of turns required before you can use them again), unlike other types of Moves that do not.

Idle Moves

There are only 2 (two) Idle Moves in DoC, which the Player unlocks by default and always has access to. They cost no resources to perform, but have their own uses.